THE PARISH GAMES
Organised by Wychavon Parish Games Association – Competition and Community Coming Together
Sponsored by: MARSHALLS TRANSPORT (EVESHAM) LTD
Pershore Airfield, Long Lane, Throckmorton WR10 2JH
01386 556808 www.marshallsofevesham.co.uk marshallsofevesham.co.uk
Sunday 2nd July 2023
at Badsey Recreation Club, Brewers Lane, Badsey, Evesham, WR11 7EU
Registration from 9.00am – Prompt Start at 9.30am
IF YOU HAVE ANY CONCERNS ON THE DAY ABOUT THE WEATHER, PLEASE CALL SUE COLLINS ON 01905 841269 BEFORE 8.00 am
- A Team shall consist of a minimum of Six Players with a maximum of Fifteen. No more than Nine Players can be on the pitch at any one time. A maximum of Four Men may be included if a Parish wishes.
- Players must be 14 or over on the day of the event. Proof of age may be needed.
- All Players must reside in the Parish or Ward they are representing. This is because it is an Inter-Parish Competition. Where a Player resides between more than one Wychavon Parish or Ward, they may only play for the Parish or Ward in which they predominantly reside. Appearing on the electoral roll for a Parish does not in itself constitute residency. If it is found that a Player does not reside in the Parish or Ward they are representing, all points gained by the team in that event will be forfeited.
- Each Captain shall bring with him/her a list of all team members, which must be handed to the Organiser before the competition starts. This must include the full postal address, post code and signature of each team member. By signing the team sheet, the team member confirms that he/she is medically able to take part and is doing so at his/her own risk.
- If a Parish or Ward has entered but does not then take part, the Parish or Ward will be deducted 2 points unless the Parish Captain or Parish Organiser has given the event organiser a minimum of 48 hours’ notice of non-participation.
- The number of groups and therefore the number of games that each Parish will play will be decided on the morning of the event and will depend on the number of Parishes taking part. The Draw will take place on the morning of the event.
- All equipment will be provided. Parishes may NOT use their own equipment.
- Independent umpires will be provided.
- Full sets of rules are available from: Rounders England, PO Box 4458, Sheffield S20 9DP; 0114 2480 357; www.roundersengland.co.uk. It is essential that all players are aware of the rules before the event.
- Any Government rules re Covid in place at the time must be adhered to.
- Any protest must be submitted by the Team Captain to the Secretary – Sue Collins – within SEVEN days of the match in dispute – contact details below.
3 points for a win by 4 clear Rounders
2 points for a win normally
1 point for a draw
0 points for a loss.
If there is a tie at the end of the group stage, the number of Rounders scored will be taken into consideration; if there is still a draw, the difference between the number of Rounders scored and the number of Rounders conceded will be taken into consideration.
Objective The object of the game is to score Rounders; the team scoring the greater number of Rounders shall win the game.
Duration of game Each game will be one innings of a specified number of balls – probably 20.
One rounder is scored if either of the following is achieved:
1. The ball is hit, and the 4th post is reached before the next ball is bowled.
2. The batter hits the ball, runs on a ‘no ball’ and 4th post is reached before the next ball is bowled (you cannot be ‘caught out’ on a no ball).
3. 4th post is reached after the ball is hit into the backward area; however, the batter MUST stay at 1st post. Once the ball is put back into the forward area, a player may choose to run on to the proceeding post.
1/2 rounder is scored if the batter achieves any of the following:
1. The ball is hit, and 2nd or 3rd post are reached before the next ball is bowled.
2. The ball is hit, and 2nd or 3rd post are reached after the ball is hit into the backward area; however, the batter MUST stay at 1st post. Once the ball is put back into the forward area, a player may choose to run on to the proceeding post.
3. The ball is NOT hit, and 4th post is reached before the next ball is bowled.
Penalties of 1/2 rounder will be awarded if:
1. The bowler delivers 2 consecutive ‘no balls’ to the same batter.
2. The batter is obstructed by a fielder.
3. A penalty 1/2 rounder will be given to the FIELDING team should one of their members be obstructed by a member of the batting team.
1. All batters must wait in the backward area, not obstructing the field of play.
2. If out must move away from batters still in play but not obstruct 1st or 4th post, the backstop area or the vision of the umpire.
3. You will have ONLY 1 good ball bowled to you.
4. You can run on a ‘no ball’. Once a batter is within reach of first post, they cannot return and are deemed to have ‘taken’ the ball. You may score in the normal way and cannot be ‘caught out’ or stumped on first post.
5. A ‘NO BALL’ is called when any of the following occurs:
- Not a smooth underarm action
- Ball is below knee or above head (in normal standing position)
- Ball bounces on its way to you
- Ball is greater than a bat’s reach wide of, or straight at, the body as the ball is bowled
- The bowler’s foot is outside of the bowling square during bowling action
Running around the track
When stopping at a post you must keep contact with that post with either the bat or your hand until the next ball is bowled.
On leaving contact with the post, you may be ‘stumped out’ by the fielding team at the next post.
You cannot move if the bowler has the ball in the bowling square.
You may move once the ball has been bowled – even if a no ball is called.
4th post must be touched on getting home.
There may be no more than 1 batter at a post and there will be no overtaking by batters. The first batter shall be asked to move on in this instance.
- Foot outside of batting square
- Running inside a post – unless obstructed
- The post you are running to is stumped
- You lose contact with the post when the bowler has the ball in the square
- You overtake
- You obstruct a fielder (right of way on track only)
- You deliberately throw the bat.
- If the batter’s foot projects over the front or back line of the batting square before
they have hit the ball or it has passed them
- Where there is no batter waiting their turn to bat; all the batters on the running track may be put out simultaneously by the ball being thrown full pitch, or placed by a fielder into the batting square before any batter has reached and touched 4th post.
- In a limited ball innings, it is the last good ball, the batter hits the ball, reaches 2nd or 3rd post and stays there.
- If the fielding side returns the ball to the batting square, the umpire should declare “Side out”, and the batter has no score because they are ‘out’ on the track.
- If the fielding side does not return the ball to the batting square, the umpire may wait a brief moment and declare “innings over” and award a half rounder to the batter at 2nd or 3rd post even if the fielding side has stumped the post ahead of the batter and/or returned the ball to the bowler.
TEAMS MUST NOT CHANGE THEIR BATTING ORDER DURING A GAME
Badsey (17 scored)
Fladbury (13 scored)
Harvington (16 scored)
Hill & Moor (15 scored)
Broadway (13 scored)
Wyre Piddle (10 scored)
Sedgeberrow (10 scored)
Eckington (9.5 scored)
*4 points scored in Group; placing decided on rounders scored
**2 points scored in Group; placing decided on rounders scored
***0 points scored in Group; placing decided on rounders scored/difference in rounders scored/conceded
Apologies: Honeybourne and Pebworth